It puts pressure on kids in the playground (I've heard of kids being bullied to water other kids crops). I think it can be damaging for kids, too - because kids don't have money, the way they progress is by getting their friends on board. You don't make money with $0.001 per ad view unless you get lots of people hooked or have high conversion rates for consumables (i.e. The tasks are all extremely repetitive because it fits the business model. In your lunch break, on the way to work, whenever you have a spare second. Now, because it's all about ads and consumable micropurchases, the business now wants you to keep coming back to those games. You play the game and you enjoy a deep and immersive story (I'm thinking of games like final fantasy, metal gear solid, etc). But because the developers have already got your money, the business side of things stops there. In the old days, you paid $40 for a game and it was a significant one-off cost. It's too much business and not enough game. The business model has become so deeply integrated in to the game that you can't just have a fun experience with them any more. I hate these kind of games, and I never download any of them. In the meantime I will keep my eye out for hacks for unlimited money. Until EA have released a premium version I will not be playing this game. You might as well spend that on a real car. Imagine what the spend will be like if you have a Pagani Huraya and a Porsche 918? Yeah. Bare in mind that this is for a Ford Focus. I played the game and hit the paywall after 1h 23m and had during that period spent 23 coins on repairs, oil change(most annoying and frequent one), servicing and upgrades. I was even prepared to pay £9.99 or even £14.99 to play this game but even if you spend the equivalent in the game, you will inevitably have to spend money again, and again and again - basically for life. Recently I was burned by Asphalt 7 which went for the IAP model too and hoped that Real Racing would stay faithful but no. Most of my apps are paid ones because they tend to be best. I am more sad than angry about how such a beautiful and amazing game can intentionally be handicapped in such a cruel and capitalistic manner.īy no means am I a stingy guy. On my iPad 3, I also have Real Racing 2 which I habe played exhaustively so you can imagine that I have been patiently awaiting the third instalment. I live in the UK but managed but changed my setting to New Zealand and managed to download the game. Its really sad what's happening, and even consoles are doing this now. Games are not designed purely as a great gaming experience, with progression based on skill and story narrative. Games are cynically designed almost entirely to milk cash from gamers, with arbitrary points in games where its virtually impossible to continue without paying more, even though they lead you to believe you could do with doing so. IAPs can be good at times - extra maps, less adverts etc, but its being abused and the big name firms are the worst offenders. However it's crossed a line now and the system is getting bad press, IAPs are running the mobile games market. If an app is free at the point of downloading lots of people will download just out of curiosity, bumping it up the charts. The trick is getting apps promoted in the app store charts - once they do they become self promoting. The problem for developers is that only a small percentage of apps make money. Apple won't do that, IAPs make far too much money right now.
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